StarCraft BW units

Unit properties as seen or measured in Brood War version≥1.08. Also see the StarCraft 2: LotV and HotS tables.

source ▼ name cost gas build size attr HP shield attack dps range sight speed specials

Protoss

baseProbe502011mS4050%-54182.7
Photon Cannon15050BL20050%-2016711-
groundZealot1004022oS16038%18-1113-18-72.2-3.3
Dragoon125505042mL18044%1*20-266-154-682.8
High Templar501505022oS8050%-71.8(ps) (hl)
Dark Templar1251005022oS12033%140-4924-29-72.7cl
psionicArchon100300+2044mL36097%-30-3927-35282.7
Dark Archon250200+2044mL22589%1102.7fb (mc) (ms)
aerialScout27512580F3mL25040%-8-115-748-102.8-3.7
*14-1711-284
Corsair15010040F2mM18044%1*5-86-18593.7(dw)
Carrier350250140F6mL45033%44-8× 17-498111.9
Interceptor2520F0mS8050%-6-92-4467.4
Arbiter100350160F4mL35043%1*10-132-5592.8cs (sf) (rc)
roboticReaver2001007044mL18044%-100-12530-378101.0
Observer257540F1mS6033%-9-111.9-2.8cl
Shuttle20060T2mL14043%182.5-3.7

Terran

baseSCV502011moS60-56-72.7
Missile Turret7530BL200-*2012-24711-
barracksMarine502411oS40-6-97-114-572.2(sp)
Firebat50252411oS501~16-223-18172.2(sp)
Ghost25755011oS45-~10-132-1179-112.2(cl) (ld) ns
Medic50253011oS60192.2hl (rs) (of)
factoryVulture753022mM80-~20-263-15583.6-5.6(sm)
Spider Mine10010080-mS20-*125338.9
Tank1501005042mL1501*30-397-197102.2(sg)
Sieged Tank15015080-*70-858-2012-
Goliath100504022mL125112-1510-12682.6
*10-168-265-8
starportWraith15010060F2mL120-8-115-7573.7(cl)
*20-268-215
Battle Cruiser400300133F6mL500325-3415-206111.4(yg)
Science Vessel10022580F2mL2001102.8dm (ep) (ir)
Valkyrie25012550F3mL2002*6-97-20683.7
Dropship10010050T2mL150183.1

Zerg

baseDrone502011oS40-54172.7
Overlord10040T-9oL200-9-110.5-1.9
creepLarva20-0oS251040.1
Egg-L200104-
Sunken Colony17520BL3002*4011-22710-
Spore Colony17520BL400-1518710-
hatcheryZergling25281½oS35-5-811-24-53.1-4.7
Hydralisk75252821oM80-*10-136-154-562.0-3.1
lairLurker125125+4042oM125120-26+10-13683.2
Queen10010050F2oM120-103.7ic ps (es) (sb)
Broodling10010080-0oS30-4-75-8-53.3
Infested Terran1005040-1oS60-*500-53.2
Scourge123830F½oS25-110-53.7
Mutalisk10010040F2oS120-9-125-7373.7
CocoonFoL200-4-
hiveGuardian150200+40F2oL150220-2612-158111.4
Devourer250150+40F2oL2502*25-312-66102.8
Defiler501505022oM801102.2(cs) ds (pl)
Ultralisk2002006044oL4001-320-2924-35172.9-4.5

Legend

cost
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit
excludes construction of dependencies such as buildings and +parent units
size
Transports can fit upto 8 non-Flying cargo units
number of command points taken while alive
abilities may hit only organic or mechanic targets
affected by Small, Medium, or Large damage
HP
total number of hitpoints (including shields)
everything zerg (except for eggs) regenerates one point every 4½ seconds
shield
percentage of HP in shields
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
recharges one point every 2½ seconds
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
damage per single hit
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby or in a straight line +.
*explosive damage does only 50% damage to Small units, 75% to Medium, 100% to Large
~concussive/plasma damage does 25% to Large, 50% Medium, 100% to Small units
dps indicates relative total amount of damage done in 1 second of time on Fast game speed
targets  ground and/or  air
range
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed
top movement speed in hex per second
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum distance allowed to activate
cost describes energy loss percentage on spawn and when fully charged

When two values are given (1-2), the second value indicates the attribute after all possible upgrades.