StarCraft II HotS units

Unit properties as seen or measured in Heart of the Swarm patch 2.1.9+. Also see the StarCraft 2: LotV and original SC: Brood War tables.

race name cost ▼ gas build size attr HP shield attack dps range sight speed specials
terranMule00-0mL60-82.8
zergLarva15-0oL251050.6
Cocoon-o200105-
Zergling25241½oL35-5-87-1483.0-4.7
protossProbe501711mL4050%-53-82.8
terranSCV501711moL45-53-82.8
zergDrone501711oL40-53-82.8
terranMarine502511oL45-55-6-97-10592.2(sp)
zergSpore Crawler7530BoA40011517-527111.0
Baneling5025+202½o30-20-26-82.5-3.0
Overlord10025T-9oA200-110.6-1.9gc
terranMissile Turret10025BmA2500-212287-811-
zergSpine Crawler10050BoA30022514-167111.0
terranHellion1003022mL90-8-20+3-145104.2hm
Hellbat1003042moL135-18-249-202102.2hm
protossZealot1002822oL15033%18-1113-18-92.2-2.8(ch)
zergRoach75252722oA145116-228-11492.2-3.0rr (tc)
terranWidow Mine75254022mL90-1253-4572.8
Reaper50504011oL60-4-77-13593.8cd
protossObserver257530F1mL6033%-111.9-2.8cl
terranMarauder100253022oA125110-137-176102.2(sp) (cs)
protossPhoton Cannon15040BA30050%12016711-
zergQueen1505022oψ17514-78-14590.9sl sc tf
9-129-127
Hydralisk100503322oL80-12-1516-205-692.2-3.0
protossSentry501003222mψL8050%16-96-95102.2ff gs hl
Stalker125503222mA16050%110-137-126103.0(bl)
Warp Prism20050T2mψA20050%-103.0-3.4pm
zergOverseer15050+17F-9oA2001111.9-3.4(sc) ct
Changeling1-oL5-82.2
Nydus Worm10010020BoA200110-
protossMothership Core10010030F2mψA19032%18-119-13591.9po mr tw
zergMutalisk10010033F2oL120-9-126-83114.0
terranMedivac10010042T2mA1501112.5hl ia
Viking1507542F2mA125-10-1310-179102.8am
Landed Viking3212-1512-156
protossHigh Templar501504522oψL8050%-101.9fb (ps)
Phoenix15010035F2mL18033%-5-89-235-7104.2gb
zergCorruptor15010040F2oA200214-177-146103.0
terranBanshee15010060F3mL140-12-1519-246102.8(cl)
protossDark Templar1251254522oψL12067%145-6027-35-82.8cl
zergInfestor1001505022oψA90-102.2(np) fg
Infested Terran5-oL50-89590.9
terranSiege Tank1501254543mA160115-2114-337112.2sm
Sieged Tank4-35-4412-2213-
Ghost2001004022oψ100-10-137-176112.2sr ep (cl) ns
Planetary Fortress150150+50B-11mA15003-540206-711-
protossOracle15015050F3mψL16038%-¤ 1517-295104.0rv ev
Nexus400100B-10A200050%120161311-cb
terranRaven10020060F2mL1401112.2at sm
Auto-TurretBmA1501-38106-77-
Point Defense DroneFmL500-28-97
zergViper10020040F3oψA1501113.0bc ad cs
Swarm Host1002004044oA160117-2175103.0
Locust5FoL65-12-1520-25361.9
protossImmortal2501005544mA30033%120-2614-45692.2hs
Void Ray25015060F4mA25040%-6-912-326102.2pa
Archon100300+1244ψ36097%-25-3414-27392.8
Tempest30020060F4mA18033%230-399-1815121.9
30-399-1215
zergUltralisk3002005586oA5001-335-4441-51193.0fz
terranThor3002006086mA400130-3947-617111.9
6-98-2410
24-3012-1510
protossColossus3002007586mA35043%115-21+18-256-9102.2
zergBrood Lord300250+34F4oA225120-268-1010121.4fz
Broodling-0oL30-4-76-11-73.8
protossCarrier350250120F6mA45033%227-438121.9
Interceptor258F0mL8050%-5-83-5277.5
Mothership300300100F8mψA70050%26-916-247141.4cf mr tw
terranBattlecruiser40030090F6mA55038-1136-496121.9(yc)
6-927-406

Legend

cost
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit
excludes construction of dependencies such as buildings and +parent units
size
Transports can fit upto 8 non-Flying cargo units
number of command points taken while alive
received damage depends on organic, mechanic, ψ(ps)ionic, Light, and Armored attributes
massive units cannot be lifted or slowed and can break force fields
HP
total number of hitpoints (including shields)
everything zerg (except for eggs) regenerates one point every 3.7 seconds
shield
percentage of HP in shields
shields always take full damage, irrelevant of unit size
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
after 10 seconds out of combat, 2 points are recharged per game second
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
damage per single hit
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby or in a straight line +.
does not include bonus damage dealt to susceptible unit types
projectile shots are negated by Point Defense Drones
dps indicates relative total amount of damage done in 1 second of Normal in-game time
targets  ground and/or  air
range
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed
top movement speed in hex per second
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum distance allowed to activate
cost describes energy loss percentage on spawn and when fully charged

When two values are given (1-2), the second value indicates the attribute after all possible upgrades.