StarCraft II HotS units

Unit properties as seen or measured in Heart of the Swarm patch 2.1.9+. Also see the StarCraft 2: LotV and original SC: Brood War tables.

race name cost gas build size attr HP shield attack dps range sight speed ▼ specials
zergNydus Worm10010020BoA200110-
protossNexus400100B-10A200050%120161311-cb
terranPlanetary Fortress150150+50B-11mA15003-540206-711-
protossPhoton Cannon15040BA30050%12016711-
terranMissile Turret10025BmA2500-212287-811-
zergLarva15-0oL251050.6
Cocoon-o200105-
Queen1505022oψ17514-78-14590.9sl sc tf
9-129-127
Spine Crawler10050BoA30022514-167111.0
Spore Crawler7530BoA40011517-527111.0
Brood Lord300250+34F4oA225120-268-1010121.4fz
Broodling-0oL30-4-76-11-73.8
protossMothership300300100F8mψA70050%26-916-247141.4cf mr tw
zergOverlord10025T-9oA200-110.6-1.9gc
protossMothership Core10010030F2mψA19032%18-119-13591.9po mr tw
High Templar501504522oψL8050%-101.9fb (ps)
terranThor3002006086mA400130-3947-617111.9
6-98-2410
24-3012-1510
protossTempest30020060F4mA18033%230-399-1815121.9
30-399-1215
Carrier350250120F6mA45033%227-438121.9
Interceptor258F0mL8050%-5-83-5277.5
terranBattlecruiser40030090F6mA55038-1136-496121.9(yc)
6-927-406
protossImmortal2501005544mA30033%120-2614-45692.2hs
terranMarine502511oL45-55-6-97-10592.2(sp)
protossSentry501003222mψL8050%16-96-95102.2ff gs hl
Colossus3002007586mA35043%115-21+18-256-9102.2
Void Ray25015060F4mA25040%-6-912-326102.2pa
terranMarauder100253022oA125110-137-176102.2(sp) (cs)
Hellbat1003042moL135-18-249-202102.2hm
zergInfestor1001505022oψA90-102.2(np) fg
Infested Terran5-oL50-89590.9
terranGhost2001004022oψ100-10-137-176112.2sr ep (cl) ns
Siege Tank1501254543mA160115-2114-337112.2sm
Sieged Tank4-35-4412-2213-
Raven10020060F2mL1401112.2at sm
Auto-TurretBmA1501-38106-77-
Point Defense DroneFmL500-28-97
Medivac10010042T2mA1501112.5hl ia
protossZealot1002822oL15033%18-1113-18-92.2-2.8(ch)
terranViking1507542F2mA125-10-1310-179102.8am
Landed Viking3212-1512-156
Banshee15010060F3mL140-12-1519-246102.8(cl)
protossObserver257530F1mL6033%-111.9-2.8cl
terranMule00-0mL60-82.8
Widow Mine75254022mL90-1253-4572.8
protossProbe501711mL4050%-53-82.8
Dark Templar1251254522oψL12067%145-6027-35-82.8cl
terranSCV501711moL45-53-82.8
zergDrone501711oL40-53-82.8
protossArchon100300+1244ψ36097%-25-3414-27392.8
zergBaneling5025+202½o30-20-26-82.5-3.0
Swarm Host1002004044oA160117-2175103.0
Locust5FoL65-12-1520-25361.9
Ultralisk3002005586oA5001-335-4441-51193.0fz
protossStalker125503222mA16050%110-137-126103.0(bl)
zergCorruptor15010040F2oA200214-177-146103.0
Viper10020040F3oψA1501113.0bc ad cs
Roach75252722oA145116-228-11492.2-3.0rr (tc)
Hydralisk100503322oL80-12-1516-205-692.2-3.0
protossWarp Prism20050T2mψA20050%-103.0-3.4pm
zergOverseer15050+17F-9oA2001111.9-3.4(sc) ct
Changeling1-oL5-82.2
terranReaper50504011oL60-4-77-13593.8cd
protossOracle15015050F3mψL16038%-¤ 1517-295104.0rv ev
zergMutalisk10010033F2oL120-9-126-83114.0
protossPhoenix15010035F2mL18033%-5-89-235-7104.2gb
terranHellion1003022mL90-8-20+3-145104.2hm
zergZergling25241½oL35-5-87-1483.0-4.7

Legend

cost
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit
excludes construction of dependencies such as buildings and +parent units
size
Transports can fit upto 8 non-Flying cargo units
number of command points taken while alive
received damage depends on organic, mechanic, ψ(ps)ionic, Light, and Armored attributes
massive units cannot be lifted or slowed and can break force fields
HP
total number of hitpoints (including shields)
everything zerg (except for eggs) regenerates one point every 3.7 seconds
shield
percentage of HP in shields
shields always take full damage, irrelevant of unit size
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
after 10 seconds out of combat, 2 points are recharged per game second
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
damage per single hit
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby or in a straight line +.
does not include bonus damage dealt to susceptible unit types
projectile shots are negated by Point Defense Drones
dps indicates relative total amount of damage done in 1 second of Normal in-game time
targets  ground and/or  air
range
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed
top movement speed in hex per second
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum distance allowed to activate
cost describes energy loss percentage on spawn and when fully charged

When two values are given (1-2), the second value indicates the attribute after all possible upgrades.