StarCraft II HotS units

Unit properties as seen or measured in Heart of the Swarm patch 2.1.9+. Also see the StarCraft 2: LotV and original SC: Brood War tables.

source ▼ name cost gas build size attr HP shield attack dps range sight speed specials

Protoss

baseProbe501711mL4050%-53-82.8
Photon Cannon15040BA30050%12016711-
Mothership Core10010030F2mψA19032%18-119-13591.9po mr tw
Mothership300300100F8mψA70050%26-916-247141.4cf mr tw
Nexus400100B-10A200050%120161311-cb
gatewayZealot1002822oL15033%18-1113-18-92.2-2.8(ch)
Sentry501003222mψL8050%16-96-95102.2ff gs hl
Stalker125503222mA16050%110-137-126103.0(bl)
High Templar501504522oψL8050%-101.9fb (ps)
Dark Templar1251254522oψL12067%145-6027-35-82.8cl
Archon100300+1244ψ36097%-25-3414-27392.8
roboticObserver257530F1mL6033%-111.9-2.8cl
Warp Prism20050T2mψA20050%-103.0-3.4pm
Immortal2501005544mA30033%120-2614-45692.2hs
Colossus3002007586mA35043%115-21+18-256-9102.2
stargatePhoenix15010035F2mL18033%-5-89-235-7104.2gb
Void Ray25015060F4mA25040%-6-912-326102.2pa
Oracle15015050F3mψL16038%-¤ 1517-295104.0rv ev
Tempest30020060F4mA18033%230-399-1815121.9
30-399-1215
Carrier350250120F6mA45033%227-438121.9
Interceptor258F0mL8050%-5-83-5277.5

Terran

baseSCV501711moL45-53-82.8
Mule00-0mL60-82.8
Missile Turret10025BmA2500-212287-811-
Planetary Fortress150150+50B-11mA15003-540206-711-
barracksMarine502511oL45-55-6-97-10592.2(sp)
Marauder100253022oA125110-137-176102.2(sp) (cs)
Reaper50504011oL60-4-77-13593.8cd
Ghost2001004022oψ100-10-137-176112.2sr ep (cl) ns
factoryHellion1003022mL90-8-20+3-145104.2hm
Hellbat1003042moL135-18-249-202102.2hm
Widow Mine75254022mL90-1253-4572.8
Siege Tank1501254543mA160115-2114-337112.2sm
Sieged Tank4-35-4412-2213-
Thor3002006086mA400130-3947-617111.9
6-98-2410
24-3012-1510
starportViking1507542F2mA125-10-1310-179102.8am
Landed Viking3212-1512-156
Medivac10010042T2mA1501112.5hl ia
Banshee15010060F3mL140-12-1519-246102.8(cl)
Raven10020060F2mL1401112.2at sm
Auto-TurretBmA1501-38106-77-
Point Defense DroneFmL500-28-97
Battlecruiser40030090F6mA55038-1136-496121.9(yc)
6-927-406

Zerg

baseDrone501711oL40-53-82.8
Queen1505022oψ17514-78-14590.9sl sc tf
9-129-127
Overlord10025T-9oA200-110.6-1.9gc
Overseer15050+17F-9oA2001111.9-3.4(sc) ct
Changeling1-oL5-82.2
creepLarva15-0oL251050.6
Cocoon-o200105-
Spine Crawler10050BoA30022514-167111.0
Spore Crawler7530BoA40011517-527111.0
hatcheryZergling25241½oL35-5-87-1483.0-4.7
Baneling5025+202½o30-20-26-82.5-3.0
Roach75252722oA145116-228-11492.2-3.0rr (tc)
lairHydralisk100503322oL80-12-1516-205-692.2-3.0
Infestor1001505022oψA90-102.2(np) fg
Infested Terran5-oL50-89590.9
Nydus Worm10010020BoA200110-
Swarm Host1002004044oA160117-2175103.0
Locust5FoL65-12-1520-25361.9
Mutalisk10010033F2oL120-9-126-83114.0
Corruptor15010040F2oA200214-177-146103.0
hiveBrood Lord300250+34F4oA225120-268-1010121.4fz
Broodling-0oL30-4-76-11-73.8
Viper10020040F3oψA1501113.0bc ad cs
Ultralisk3002005586oA5001-335-4441-51193.0fz

Legend

cost
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit
excludes construction of dependencies such as buildings and +parent units
size
Transports can fit upto 8 non-Flying cargo units
number of command points taken while alive
received damage depends on organic, mechanic, ψ(ps)ionic, Light, and Armored attributes
massive units cannot be lifted or slowed and can break force fields
HP
total number of hitpoints (including shields)
everything zerg (except for eggs) regenerates one point every 3.7 seconds
shield
percentage of HP in shields
shields always take full damage, irrelevant of unit size
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
after 10 seconds out of combat, 2 points are recharged per game second
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
damage per single hit
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby or in a straight line +.
does not include bonus damage dealt to susceptible unit types
projectile shots are negated by Point Defense Drones
dps indicates relative total amount of damage done in 1 second of Normal in-game time
targets  ground and/or  air
range
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed
top movement speed in hex per second
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum distance allowed to activate
cost describes energy loss percentage on spawn and when fully charged

When two values are given (1-2), the second value indicates the attribute after all possible upgrades.