StarCraft II LotV units

Unit properties as seen or measured in Legacy of the Void patch 5.0.13. Also see the HotS and original SC: Brood War tables.

source ▼ name cost gas build size attr HP shield attack dps range sight speed specials

Protoss

baseProbe501211mL4050%-55-83.9
Photon Cannon15029BA30050%12022711-
Mothership30030079F6mψA50050%26-923-347142.8cf mr tw
Nexus40071B-10A200050%111-cb sr bo
gatewayZealot1002022oL15033%18-1119-26-93.1-4.7(ch)
Sentry501002322mψ8050%16-98-185103.5ff gs hl
Stalker125502322mA16050%113-1610-186104.1(bl)
Adept100252022oL14050%110-136-25493.5pt
Shade0-45.0
High Templar501503222oψL8050%-4-73-66102.8(ps)
Dark Templar1251253222oψL12067%145-6037-50-83.9cl (bl)
Archon100300+944ψ36097%-25-3420-38393.9
roboticObserver257518F1mL7043%-112.8-4.1cl sm
Warp Prism25036T2mψA18056%-104.1-5.4pm
Immortal2751003944mA30033%120-2619-63693.1br
Colossus3002005486mA35043%110-13+17-366-9103.1
Disruptor1501503644mA20050%114510-141393.1
stargatePhoenix15010025F2mL18033%-5-813-335-7105.9gb
Void Ray25015043F4mA25040%-6-917-456103.9-4.6pa
Oracle15015037F3mψA16038%-¤ 1524-365105.6rv (sw)
Stasis Ward4BL6050%-7-cl st
Tempest25017543F5mA30033%230-3913-2814123.1
40-5217-3915
Carrier35025064F6mA45033%227-438122.6
Interceptor59F0mL8050%-5-85-72710.5

Terran

baseSCV501211moL45-55-83.9
Mule00-0mL60-83.9
Missile Turret10018BmA2500-212397-811-
Planetary Fortress150150+36B-11mA15003-540286-711-
barracksMarine501811oL45-55-6-910-15593.1(sp)
Marauder100252122oA125110-139-246103.1(sp) (cs)
Reaper50503211oL60-4-710-18595.2cd
Ghost1501252922oψ100-10-139-246113.9st ep (cl) ns
factoryHellion1002122mL90-8-20+4-175105.9hm
Hellbat1002142moL135-18-2413-252103.1hm
Widow Mine75252122mL90-1254-5573.9
Siege Tank1501253243mA175115-2120-467113.1sm
Sieged Tank3-40-5219-4013-
Cyclone125503223mA130-11-1719-296113.9-4.7lo
Thor3002004386mA400130-3966-857112.6
6-911-3410
25-3428-5611
starportViking1507530F2mA135-10-1314-249103.8am
Landed Viking2212-1517-216
Medivac10010030T2mA1501113.5hl ia
Liberator15012543F3mA180-5-88-125104.7dm
Defender Liberator3-75-9066-7910-1215-19-
Banshee15010043F3mL140-12-1527-346103.9-5.2(cl)
Raven10015034F2mL1401114.1at (im) aa
Auto-TurretBmA1000-218326-77-
Battlecruiser40030064F6mA55038-1150-686122.6tj (yc)
5-831-506

Zerg

baseDrone501211oL40-55-83.9
Queen1503622oψ17514-711-20591.3sl sc tf
9-1213-177
Overlord10018F-9oA200-110.9-2.8gc
Dropperlord12525+15T-9oA200-111.3-3.0gc
Overseer15050+12F-9oA2001112.6-4.7om (sc) ct
Changeling1-oL5-83.1
creepLarva11-0oL251050.8
Cocoon-o200105-
Spine Crawler10036BoA30022519-237111.4
Spore Crawler7521BoA40011524-497111.5
hatcheryZergling25171½oL35-5-810-1984.1-6.6
Baneling2525+142½o30-15-21-83.5-4.1
Roach75251922oA145116-2211-15493.1-4.2rr (tc)
Ravager2575+1243o120116-2214-19693.9
lairHydralisk100502422oL90-12-1522-285-793.1-4.3
Lurker50100243oA200120-26+14-278-10104.1
Infestor1001503622oψA90-103.1(np) fg ms
Nydus Worm757514BoA200110-
Swarm Host100752944oA160117-2175104.1
Locust3-oL50-12-1528-35362.6
Mutalisk10010024F2oL120-9-128-113115.6
Corruptor15010029F2oA200214-1710-196104.1
hiveBrood Lord300250+24F4oA225120-2611-1510122.6fz
Broodling-0oL20-4-77-12-74.1
Viper10020029F3oψA1501114.1bc ad cs
Ultralisk2752003986oA5002-435-4457-72194.1-5.0fz

Legend

cost
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit
excludes construction of dependencies such as buildings and +parent units
size
Transports can fit upto 8 non-Flying cargo units
number of command points taken while alive
received damage depends on organic, mechanic, ψ(ps)ionic, Light, and Armored attributes
massive units cannot be lifted or slowed and can break force fields
HP
total number of hitpoints (including shields)
everything zerg (except for eggs) regenerates one point every 3.7 seconds
shield
percentage of HP in shields
shields always take full damage, irrelevant of unit size
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
after 10 seconds out of combat, 2 points are recharged per game second
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
damage per single hit
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby or in a straight line +.
does not include bonus damage dealt to susceptible unit types
projectile shots are negated by Point Defense Drones
dps indicates relative total amount of damage done in 1 second of Normal in-game time
targets  ground and/or  air
range
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed
top movement speed in hex per second
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum distance allowed to activate
cost describes energy loss percentage on spawn and when fully charged

When two values are given (1-2), the second value indicates the attribute after all possible upgrades.