StarCraft II LotV units

Unit properties as seen or measured in Legacy of the Void patch 5.0.13. Also see the HotS and original SC: Brood War tables.

race name cost ▼ gas build size attr HP shield attack dps range sight speed specials
terranMule00-0mL60-83.9
zergLarva11-0oL251050.8
Cocoon-o200105-
Zergling25171½oL35-5-810-1984.1-6.6
protossProbe501211mL4050%-55-83.9
terranSCV501211moL45-55-83.9
zergDrone501211oL40-55-83.9
terranMarine501811oL45-55-6-910-15593.1(sp)
zergBaneling2525+142½o30-15-21-83.5-4.1
Spore Crawler7521BoA40011524-497111.5
Overlord10018F-9oA200-110.9-2.8gc
terranMissile Turret10018BmA2500-212397-811-
zergSpine Crawler10036BoA30022519-237111.4
terranHellion1002122mL90-8-20+4-175105.9hm
Hellbat1002142moL135-18-2413-252103.1hm
protossZealot1002022oL15033%18-1119-26-93.1-4.7(ch)
zergRoach75251922oA145116-2211-15493.1-4.2rr (tc)
terranWidow Mine75252122mL90-1254-5573.9
Reaper50503211oL60-4-710-18595.2cd
protossObserver257518F1mL7043%-112.8-4.1cl sm
terranMarauder100252122oA125110-139-246103.1(sp) (cs)
protossAdept100252022oL14050%110-136-25493.5pt
Shade0-45.0
zergRavager2575+1243o120116-2214-19693.9
protossPhoton Cannon15029BA30050%12022711-
zergQueen1503622oψ17514-711-20591.3sl sc tf
9-1213-177
Dropperlord12525+15T-9oA200-111.3-3.0gc
Hydralisk100502422oL90-12-1522-285-793.1-4.3
Nydus Worm757514BoA200110-
protossSentry501002322mψ8050%16-98-185103.5ff gs hl
Stalker125502322mA16050%113-1610-186104.1(bl)
zergLurker50100243oA200120-26+14-278-10104.1
terranCyclone125503223mA130-11-1719-296113.9-4.7lo
zergSwarm Host100752944oA160117-2175104.1
Locust3-oL50-12-1528-35362.6
Overseer15050+12F-9oA2001112.6-4.7om (sc) ct
Changeling1-oL5-83.1
Mutalisk10010024F2oL120-9-128-113115.6
terranMedivac10010030T2mA1501113.5hl ia
protossWarp Prism25036T2mψA18056%-104.1-5.4pm
terranViking1507530F2mA135-10-1314-249103.8am
Landed Viking2212-1517-216
protossHigh Templar501503222oψL8050%-4-73-66102.8(ps)
Phoenix15010025F2mL18033%-5-813-335-7105.9gb
zergCorruptor15010029F2oA200214-1710-196104.1
terranBanshee15010043F3mL140-12-1527-346103.9-5.2(cl)
protossDark Templar1251253222oψL12067%145-6037-50-83.9cl (bl)
terranRaven10015034F2mL1401114.1at (im) aa
Auto-TurretBmA1000-218326-77-
zergInfestor1001503622oψA90-103.1(np) fg ms
terranGhost1501252922oψ100-10-139-246113.9st ep (cl) ns
Siege Tank1501253243mA175115-2120-467113.1sm
Sieged Tank3-40-5219-4013-
Liberator15012543F3mA180-5-88-125104.7dm
Defender Liberator3-75-9066-7910-1215-19-
Planetary Fortress150150+36B-11mA15003-540286-711-
protossOracle15015037F3mψA16038%-¤ 1524-365105.6rv (sw)
Stasis Ward4BL6050%-7-cl st
Disruptor1501503644mA20050%114510-141393.1
Nexus40071B-10A200050%111-cb sr bo
zergViper10020029F3oψA1501114.1bc ad cs
protossImmortal2751003944mA30033%120-2619-63693.1br
Void Ray25015043F4mA25040%-6-917-456103.9-4.6pa
Tempest25017543F5mA30033%230-3913-2814123.1
40-5217-3915
Archon100300+944ψ36097%-25-3420-38393.9
zergUltralisk2752003986oA5002-435-4457-72194.1-5.0fz
terranThor3002004386mA400130-3966-857112.6
6-911-3410
25-3428-5611
protossColossus3002005486mA35043%110-13+17-366-9103.1
zergBrood Lord300250+24F4oA225120-2611-1510122.6fz
Broodling-0oL20-4-77-12-74.1
protossCarrier35025064F6mA45033%227-438122.6
Interceptor59F0mL8050%-5-85-72710.5
Mothership30030079F6mψA50050%26-923-347142.8cf mr tw
terranBattlecruiser40030064F6mA55038-1150-686122.6tj (yc)
5-831-506

Legend

cost
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit
excludes construction of dependencies such as buildings and +parent units
size
Transports can fit upto 8 non-Flying cargo units
number of command points taken while alive
received damage depends on organic, mechanic, ψ(ps)ionic, Light, and Armored attributes
massive units cannot be lifted or slowed and can break force fields
HP
total number of hitpoints (including shields)
everything zerg (except for eggs) regenerates one point every 3.7 seconds
shield
percentage of HP in shields
shields always take full damage, irrelevant of unit size
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
after 10 seconds out of combat, 2 points are recharged per game second
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
damage per single hit
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby or in a straight line +.
does not include bonus damage dealt to susceptible unit types
projectile shots are negated by Point Defense Drones
dps indicates relative total amount of damage done in 1 second of Normal in-game time
targets  ground and/or  air
range
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed
top movement speed in hex per second
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum distance allowed to activate
cost describes energy loss percentage on spawn and when fully charged

When two values are given (1-2), the second value indicates the attribute after all possible upgrades.