StarCraft II LotV units

Unit properties as seen or measured in Legacy of the Void patch 5.0.13. Also see the HotS and original SC: Brood War tables.

race name cost gas build size attr HP shield attack dps range sight speed ▼ specials
zergNydus Worm757514BoA200110-
protossNexus40071B-10A200050%111-cb sr bo
terranPlanetary Fortress150150+36B-11mA15003-540286-711-
protossPhoton Cannon15029BA30050%12022711-
terranMissile Turret10018BmA2500-212397-811-
zergLarva11-0oL251050.8
Cocoon-o200105-
Queen1503622oψ17514-711-20591.3sl sc tf
9-1213-177
Spine Crawler10036BoA30022519-237111.4
Spore Crawler7521BoA40011524-497111.5
Brood Lord300250+24F4oA225120-2611-1510122.6fz
Broodling-0oL20-4-77-12-74.1
terranThor3002004386mA400130-3966-857112.6
6-911-3410
25-3428-5611
protossCarrier35025064F6mA45033%227-438122.6
Interceptor59F0mL8050%-5-85-72710.5
terranBattlecruiser40030064F6mA55038-1150-686122.6tj (yc)
5-831-506
zergOverlord10018F-9oA200-110.9-2.8gc
protossHigh Templar501503222oψL8050%-4-73-66102.8(ps)
Mothership30030079F6mψA50050%26-923-347142.8cf mr tw
zergDropperlord12525+15T-9oA200-111.3-3.0gc
protossImmortal2751003944mA30033%120-2619-63693.1br
Disruptor1501503644mA20050%114510-141393.1
terranMarine501811oL45-55-6-910-15593.1(sp)
protossColossus3002005486mA35043%110-13+17-366-9103.1
terranMarauder100252122oA125110-139-246103.1(sp) (cs)
Hellbat1002142moL135-18-2413-252103.1hm
zergInfestor1001503622oψA90-103.1(np) fg ms
terranSiege Tank1501253243mA175115-2120-467113.1sm
Sieged Tank3-40-5219-4013-
protossTempest25017543F5mA30033%230-3913-2814123.1
40-5217-3915
Adept100252022oL14050%110-136-25493.5pt
Shade0-45.0
Sentry501002322mψ8050%16-98-185103.5ff gs hl
terranMedivac10010030T2mA1501113.5hl ia
zergRavager2575+1243o120116-2214-19693.9
terranViking1507530F2mA135-10-1314-249103.8am
Landed Viking2212-1517-216
Mule00-0mL60-83.9
Widow Mine75252122mL90-1254-5573.9
protossProbe501211mL4050%-55-83.9
Dark Templar1251253222oψL12067%145-6037-50-83.9cl (bl)
terranSCV501211moL45-55-83.9
zergDrone501211oL40-55-83.9
protossArchon100300+944ψ36097%-25-3420-38393.9
terranGhost1501252922oψ100-10-139-246113.9st ep (cl) ns
zergLurker50100243oA200120-26+14-278-10104.1
Baneling2525+142½o30-15-21-83.5-4.1
protossObserver257518F1mL7043%-112.8-4.1cl sm
zergSwarm Host100752944oA160117-2175104.1
Locust3-oL50-12-1528-35362.6
terranRaven10015034F2mL1401114.1at (im) aa
Auto-TurretBmA1000-218326-77-
protossStalker125502322mA16050%113-1610-186104.1(bl)
zergCorruptor15010029F2oA200214-1710-196104.1
Viper10020029F3oψA1501114.1bc ad cs
Roach75251922oA145116-2211-15493.1-4.2rr (tc)
Hydralisk100502422oL90-12-1522-285-793.1-4.3
protossVoid Ray25015043F4mA25040%-6-917-456103.9-4.6pa
Zealot1002022oL15033%18-1119-26-93.1-4.7(ch)
zergOverseer15050+12F-9oA2001112.6-4.7om (sc) ct
Changeling1-oL5-83.1
terranCyclone125503223mA130-11-1719-296113.9-4.7lo
Liberator15012543F3mA180-5-88-125104.7dm
Defender Liberator3-75-9066-7910-1215-19-
zergUltralisk2752003986oA5002-435-4457-72194.1-5.0fz
terranBanshee15010043F3mL140-12-1527-346103.9-5.2(cl)
Reaper50503211oL60-4-710-18595.2cd
protossWarp Prism25036T2mψA18056%-104.1-5.4pm
Oracle15015037F3mψA16038%-¤ 1524-365105.6rv (sw)
Stasis Ward4BL6050%-7-cl st
zergMutalisk10010024F2oL120-9-128-113115.6
protossPhoenix15010025F2mL18033%-5-813-335-7105.9gb
terranHellion1002122mL90-8-20+4-175105.9hm
zergZergling25171½oL35-5-810-1984.1-6.6

Legend

cost
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit
excludes construction of dependencies such as buildings and +parent units
size
Transports can fit upto 8 non-Flying cargo units
number of command points taken while alive
received damage depends on organic, mechanic, ψ(ps)ionic, Light, and Armored attributes
massive units cannot be lifted or slowed and can break force fields
HP
total number of hitpoints (including shields)
everything zerg (except for eggs) regenerates one point every 3.7 seconds
shield
percentage of HP in shields
shields always take full damage, irrelevant of unit size
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
after 10 seconds out of combat, 2 points are recharged per game second
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
damage per single hit
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby or in a straight line +.
does not include bonus damage dealt to susceptible unit types
projectile shots are negated by Point Defense Drones
dps indicates relative total amount of damage done in 1 second of Normal in-game time
targets  ground and/or  air
range
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed
top movement speed in hex per second
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum distance allowed to activate
cost describes energy loss percentage on spawn and when fully charged

When two values are given (1-2), the second value indicates the attribute after all possible upgrades.