StarCraft II LotV units

Unit properties as seen or measured in Legacy of the Void patch 5.0.13. Also see the HotS and original SC: Brood War tables.

race name cost gas build size ▼ attr HP shield attack dps range sight speed specials
terranPlanetary Fortress150150+36B-11mA15003-540286-711-
protossNexus40071B-10A200050%111-cb sr bo
zergDropperlord12525+15T-9oA200-111.3-3.0gc
Overlord10018F-9oA200-110.9-2.8gc
Overseer15050+12F-9oA2001112.6-4.7om (sc) ct
Changeling1-oL5-83.1
Larva11-0oL251050.8
Cocoon-o200105-
terranMule00-0mL60-83.9
protossPhoton Cannon15029BA30050%12022711-
terranMissile Turret10018BmA2500-212397-811-
zergSpine Crawler10036BoA30022519-237111.4
Spore Crawler7521BoA40011524-497111.5
Nydus Worm757514BoA200110-
Zergling25171½oL35-5-810-1984.1-6.6
Baneling2525+142½o30-15-21-83.5-4.1
protossProbe501211mL4050%-55-83.9
zergDrone501211oL40-55-83.9
terranSCV501211moL45-55-83.9
Marine501811oL45-55-6-910-15593.1(sp)
Reaper50503211oL60-4-710-18595.2cd
protossObserver257518F1mL7043%-112.8-4.1cl sm
zergMutalisk10010024F2oL120-9-128-113115.6
Corruptor15010029F2oA200214-1710-196104.1
terranMedivac10010030T2mA1501113.5hl ia
protossWarp Prism25036T2mψA18056%-104.1-5.4pm
High Templar501503222oψL8050%-4-73-66102.8(ps)
Dark Templar1251253222oψL12067%145-6037-50-83.9cl (bl)
Zealot1002022oL15033%18-1119-26-93.1-4.7(ch)
terranGhost1501252922oψ100-10-139-246113.9st ep (cl) ns
protossAdept100252022oL14050%110-136-25493.5pt
Shade0-45.0
terranWidow Mine75252122mL90-1254-5573.9
Raven10015034F2mL1401114.1at (im) aa
Auto-TurretBmA1000-218326-77-
zergRoach75251922oA145116-2211-15493.1-4.2rr (tc)
protossSentry501002322mψ8050%16-98-185103.5ff gs hl
terranMarauder100252122oA125110-139-246103.1(sp) (cs)
protossStalker125502322mA16050%113-1610-186104.1(bl)
terranHellion1002122mL90-8-20+4-175105.9hm
zergHydralisk100502422oL90-12-1522-285-793.1-4.3
protossPhoenix15010025F2mL18033%-5-813-335-7105.9gb
terranViking1507530F2mA135-10-1314-249103.8am
Landed Viking2212-1517-216
zergInfestor1001503622oψA90-103.1(np) fg ms
terranHellbat1002142moL135-18-2413-252103.1hm
zergQueen1503622oψ17514-711-20591.3sl sc tf
9-1213-177
Viper10020029F3oψA1501114.1bc ad cs
Lurker50100243oA200120-26+14-278-10104.1
protossOracle15015037F3mψA16038%-¤ 1524-365105.6rv (sw)
Stasis Ward4BL6050%-7-cl st
terranBanshee15010043F3mL140-12-1527-346103.9-5.2(cl)
Liberator15012543F3mA180-5-88-125104.7dm
Defender Liberator3-75-9066-7910-1215-19-
Cyclone125503223mA130-11-1719-296113.9-4.7lo
zergRavager2575+1243o120116-2214-19693.9
terranSiege Tank1501253243mA175115-2120-467113.1sm
Sieged Tank3-40-5219-4013-
zergBrood Lord300250+24F4oA225120-2611-1510122.6fz
Broodling-0oL20-4-77-12-74.1
protossVoid Ray25015043F4mA25040%-6-917-456103.9-4.6pa
Disruptor1501503644mA20050%114510-141393.1
Archon100300+944ψ36097%-25-3420-38393.9
Immortal2751003944mA30033%120-2619-63693.1br
zergSwarm Host100752944oA160117-2175104.1
Locust3-oL50-12-1528-35362.6
protossTempest25017543F5mA30033%230-3913-2814123.1
40-5217-3915
Mothership30030079F6mψA50050%26-923-347142.8cf mr tw
Carrier35025064F6mA45033%227-438122.6
Interceptor59F0mL8050%-5-85-72710.5
Colossus3002005486mA35043%110-13+17-366-9103.1
terranBattlecruiser40030064F6mA55038-1150-686122.6tj (yc)
5-831-506
Thor3002004386mA400130-3966-857112.6
6-911-3410
25-3428-5611
zergUltralisk2752003986oA5002-435-4457-72194.1-5.0fz

Legend

cost
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit
excludes construction of dependencies such as buildings and +parent units
size
Transports can fit upto 8 non-Flying cargo units
number of command points taken while alive
received damage depends on organic, mechanic, ψ(ps)ionic, Light, and Armored attributes
massive units cannot be lifted or slowed and can break force fields
HP
total number of hitpoints (including shields)
everything zerg (except for eggs) regenerates one point every 3.7 seconds
shield
percentage of HP in shields
shields always take full damage, irrelevant of unit size
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
after 10 seconds out of combat, 2 points are recharged per game second
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
damage per single hit
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby or in a straight line +.
does not include bonus damage dealt to susceptible unit types
projectile shots are negated by Point Defense Drones
dps indicates relative total amount of damage done in 1 second of Normal in-game time
targets  ground and/or  air
range
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed
top movement speed in hex per second
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum distance allowed to activate
cost describes energy loss percentage on spawn and when fully charged

When two values are given (1-2), the second value indicates the attribute after all possible upgrades.